Blog - Computer Graphics

My Stylization Process for Ruby and the Lost Crystals Using a Physically Based Cel Shader.
A post about the different techniques I used to stylise the rendering of our game group project.
Game3DUnrealComputer GraphicsPost-ProcessingSAEGroup

My implementation of the raytracing in one weekend using CUDA.
A technial post about how I implemented a raytracer using the CUDA API.
Computer GraphicsRaytracingC++CUDA

How I created an OpenGL 3D scene.
Post about the different render technics I used to create an OpenGL 3D scene.
Computer GraphicsOpenGLC++Engine3DSAE